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MATTHEW WARD
Director / DP / Filmmaker / Writer / Storyteller / Artist

Fueled by a passion for visual storytelling, Matthew Ward has over 25 years of experience in pre-visualization, cinematography, and digital filmmaking, working directly with film directors, production designers, and game developers to help realize their films and game narratives.
 

His contributions span numerous live action and animated feature films, including Star Wars Episode II: Attack of the Clones, Titan A.E., The Matrix Reloaded, The Matrix Revolutions, The Polar Express, Superman Returns, War of the Worlds, Monster House, Beowulf, Disney's A Christmas Carol, Mars Needs Moms, Escape From Planet Earth, The Walk, Welcome to Marwen, and Borderlands.
 

Listed as inventor on two Walt Disney Pictures virtual-camera patents, Ward has strongly contributed to the design of new pipelines for pre-visualization and modern virtual production and cinematography techniques used in films such as Robert Zemeckis's Beowulf and Disney's A Christmas Carol, Steven Spielberg's The Adventures of Tintin, and James Cameron's Avatar.

With this experience in practical and digital filmmaking, Ward has played numerous key roles including motion capture and VO direction, concept art, pre-visualization and cinematography, art direction, and character animation. As an independent director and filmmaker, Ward has been featured by several international film festivals, earned Addy nominations for two of his commercials, and directed music videos for major artists including Megan Slankard, Jeff Campbell, Glen Phillips, Toad the Wet Sprocket, and CAKE.

 

As a Cinematic Director, Ward's contributions in the gaming industry helped establish the cinematic style and narrative direction of Bungie's Destiny and Destiny 2 franchise, building long-lasting collaborative relationships and revamped pipelines with partner studios including Axis Studios, Digic Pictures, and Blur Studio.
 

Ward later built and led Gearbox Entertainment's Cinema & Cinematics Group, expanding accessibility to the company's collection of video game franchises through motion pictures, short films, cutscene cinematics, and marketing that pushed unique stories and perspectives for all audiences. During his leadership, he was the creative director for pre-visualization efforts for the Borderlands feature film, show-ran marketing trailers, and directed over 75 cutscene cinematics for the Borderlands 4 video game title. In addition, he directed cinematics for several other titles in development and served in a supervising creative role for external studio partners on further projects.
 

When not immersed in a major production, he enjoys directing, producing, and consulting on creative projects that result in innovative, thought-provoking short films and music videos that offer further collaboration with others.

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