Director / DP / Filmmaker / Writer / Storyteller / Artist
Fueled by a passion for visual storytelling, Matthew Ward has over 25 years of experience in pre-visualization, cinematography and digital filmmaking, often working directly with film directors, production designers, and game devs to help realize their films and game narratives.
His contributions span numerous live action and animated feature films, including Star Wars Episode II: Attack of the Clones, Titan A.E., The Matrix Reloaded, The Matrix Revolutions, The Polar Express, Catwoman, Superman Returns, War of the Worlds, Monster House, Beowulf, Disney's A Christmas Carol, Mars Needs Moms, Escape From Planet Earth, The Walk, Welcome to Marwen, and the upcoming feature film Borderlands.
Listed as inventor on two Walt Disney Pictures virtual-camera patents, Ward has strongly contributed to the design of new pipelines for pre-visualization and modern virtual production and cinematography techniques used in such films as Robert Zemeckis's Beowulf and A Christmas Carol, Steven Spielberg's The Adventures of Tintin, and James Cameron's Avatar. With this experience in practical and digital filmmaking, Ward has played numerous key roles in including motion capture & VO direction, concept art, pre-visualization & cinematography, art direction, and character animation. As an independent director and filmmaker, Ward has been featured by several international film festivals, earned Addy nominations for two of his commercials and directed music videos of major artists including Megan Slankard, Jeff Campbell, Glen Phillips, Toad the Wet Sprocket and CAKE.
As a Cinematic Director, Ward's contributions in the gaming industry have helped to tackle narrative and establish the cinematic style of Bungie's video game franchise, Destiny and Destiny 2, while building long-lasting collaborative relationships, revamped pipelines, and showrunning external partner studios including AXIS STUDIOS, DIGIC PICTURES, and BLUR STUDIO.
Ward now manages the Department and Creative Direction of Gearbox Entertainment's Cinema & Cinematics Group, a part of the company's Properties Division, tasked with expanding accessibility to collection of video game franchises through various means of media and distribution including major motion pictures, short films, cutscene cinematics, and marketing pushing unique stories and perspectives for all audiences.
When not immersed in a major production, he enjoys directing, producing, and consulting on creative projects that result in innovative, thought-provoking short films and music videos that offer further collaboration with others.